A slick, fast-paced squad-based battle royale with tight gunplay, hero abilities, and that classic “just one more round” feeling.
Tom
Guy who still drops hot zones for fun
Apex Legends™
Yes, I Still Drop Into This Madness
Alright, I know what you’re thinking: Apex? In 2025? But hear me out. This game’s been around the block, sure — launched way back in 2019 — but somehow, it’s still one of those games I come back to again and again. I figured it was about time I wrote about it here.
This isn’t a full-blown “Here’s every patch and balance update” kind of post — there are plenty of people doing that better than I ever could. This is just me, sharing what I love (and occasionally grumble about) when I drop into the Outlands with two randoms and a dream.
What Even Is Apex Legends?
For anyone completely new: Apex Legends is a free-to-play battle royale from Respawn (yeah, the Titanfall folks). You and two teammates drop onto a map, loot up, and fight to be the last squad standing. What makes it stand out — and what hooked me back then, and keeps me hooked now — is the movement, the gunplay, and the Legends themselves.
Each character (or “Legend”) has their own abilities — think of them like heroes in Overwatch, but set in a much faster, grittier world. Some heal, some track enemies, some just blow stuff up beautifully.
Movement That Actually Feels Good
This is the part where I start sounding like I’m writing a love letter.
Apex just feels good to play. Running, sliding, wall-jumping (depending on the character), even just looting — it’s all smooth. There’s a rhythm to it. You can go from “Oh no I’m cornered” to “I just wiped a squad by sliding down a hill and wingmanning someone in the face” in about three seconds, and somehow it never feels janky or unfair.
And let me tell you — once you get comfortable with movement and start chaining things together (ziplines, wall climbs, evasive slides), it’s like parkour ballet with bullets.
The Legends: A Roster That Keeps Evolving
I’ve tried almost every Legend at this point, and while I have my go-tos (Bangalore when I’m feeling aggressive, Lifeline when I pretend to be a team player), part of the fun is experimenting. The roster’s huge now — over 25 Legends — and they’ve done a solid job keeping the meta from feeling completely stale.
Each Legend brings something different. Wanna get into fights fast and hit hard? Pick Wraith or Octane. Want to play tactically and control space? Try Caustic or Wattson. Feel like trolling in a good way? Mirage is your guy. I don’t main anyone religiously, but I love how different every match can feel just based on who you and your squad pick.
Gunplay: Crunchy, Precise, Addictive
Another thing that makes Apex so replayable is the weapons. There’s no dead weight here — almost every gun has a purpose, and learning to use them properly is a whole meta in itself. I’ve gone from hating the Mozambique to voluntarily picking it up because... well, it slaps now, okay?
The recoil patterns feel fair, the time-to-kill strikes a good balance (not too fast, not too bullet-spongey), and switching weapons mid-fight can totally save your skin. It rewards aim and positioning, sure — but timing and confidence matter just as much.
And don’t get me started on sniper headshots. Nothing like cracking someone across the map and hearing that glorious ping.
Squad-Based... Chaos
Now, Apex Legends is a team game. Which means you’re going to deal with both incredible plays and the occasional “WTF are you doing, bro?” moments. Random teammates are a gamble — sometimes you get a guy who carries the squad like he’s in a tournament, other times you get someone who disconnects mid-drop.
Still, when it clicks — when your squad’s pinging enemies, flanking properly, covering each other — it’s pure magic. Even without voice chat, the ping system is one of the best in any multiplayer game. You can do a full match without saying a word and still feel like you’re communicating.
That said… if your teammates take all the ammo and leave you with a P2020, don’t say I didn’t warn you.
Maps, Modes & Mayhem
Apex rotates through a few different maps these days, and they’ve all got their own vibes. I’m partial to Olympus (because verticality + vibes), but I’ve had great moments on Kings Canyon and Storm Point too. The map design rewards exploration and positioning — knowing where to rotate can win you a match even before the final ring closes.
There are also limited-time modes that shake things up. Some are pure chaos (armed and dangerous, anyone?), while others give you a break from the BR format. I don’t spend a ton of time in them, but they’re a nice change of pace when the regular grind gets too sweaty.
Stuff I Don’t Love (Because Honesty Matters)
It’s not all perfect. The matchmaking can be brutal — especially if you’re solo queuing. There are days when it feels like everyone’s a pro and I’m just the warm-up. Skill-based matchmaking is there, but it’s a bit unpredictable. Also, the game’s gotten busy. New legends, new weapons, new maps — it can feel overwhelming if you’ve been away for a while.
And yeah… the monetization. I don’t focus on it too much because I just play the base game, but the number of cosmetics, battle passes, and store bundles is kind of wild now. You don’t need any of it to enjoy the game, but it’s definitely a thing.
So Why Do I Keep Playing?
Because even after all these years, Apex Legends still delivers those moments. Clutch revives, impossible third-party wipes, escape slides that feel like movie stunts — it’s chaotic, it’s sweaty, it’s ridiculous... and I love it.
It doesn’t ask for hours of your life (unless you let it). You can drop in, play a few matches, get your heart rate up, and dip. Or you can grind all night chasing ranked glory. Your call.
Final Thoughts
If you’ve never played Apex Legends, or if it’s been sitting in your Steam library untouched — give it a spin. Yeah, the learning curve’s there. But once it clicks, it’s the kind of game that just… sticks.
And if you see a Bangalore sprinting into a hot zone with zero fear and questionable aim, say hi. Might be me.
— Tom